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Thanamos

Rendering a 3D object with bones

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You've guessed it, im new at game-programming. Im doing this myself, with good programming skills and some 3DStudio/Blender skills. Im trying to make a 3D model of a gun turret, but I want to be able to control the turret part (gun pipe) by itself and leave the base standing still, but honestly I don't know what is required. I think I am quite familiar with the mesh system of a XNA Model, but no matter what I do I can't seem so get more then one bone in the object. This must be a familiar thing to do so Im hoping a kind soul will explain to me what needs to be done, I was hoping i did'nt have to learn eg. MilkShape or something else? What am I not seeing here? Thanks in advance.

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You don't really need bones to do this kind of animation. What you need is to make the gun barrel and rest of the gun turret two separate objects/geometries/nodes/meshes. This way, you can move the barrel independently of the turret (e.g. rotate it).

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