# OpenGL My project crashes on my new Graphics card

## Recommended Posts

hey ive been working on a 3D engine since last year using java with JOGL (java binding for opengl) and ive always tested it on all pc's available to me whether it be at work or at univercity or even a frend's house and ive never had any problems running it. My home PC had a ATI RX1600 which i replaced with a NVIDIA 9600GT and since then my java environment kept crashing as soon as my engine tries to draw from a VBO # # An unexpected error has been detected by Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69681777, pid=568, tid=1120 # # Java VM: Java HotSpot(TM) Client VM (11.0-b15 mixed mode, sharing windows-x86) # Problematic frame: # C [nvoglnt.dll+0x181777] # i have already tried the following -format and reinstall windows -get the latest eclipse(java ide) -get a up to date JDK (JDK6 update 10 build 32) -get the latest drivers from the nvidia sight my engine defenetley runs on numorous ATI and nvidia cards and this is the first time i see something like this any ideas? Thnx for reading

## Create an account

Register a new account

• ### Forum Statistics

• Total Topics
627701
• Total Posts
2978698
• ### Similar Content

• A friend of mine and I are making a 2D game engine as a learning experience and to hopefully build upon the experience in the long run.

-What I'm using:
C++;. Since im learning this language while in college and its one of the popular language to make games with why not.     Visual Studios; Im using a windows so yea.     SDL or GLFW; was thinking about SDL since i do some research on it where it is catching my interest but i hear SDL is a huge package compared to GLFW, so i may do GLFW to start with as learning since i may get overwhelmed with SDL.
-Questions
Knowing what we want in the engine what should our main focus be in terms of learning. File managements, with headers, functions ect. How can i properly manage files with out confusing myself and my friend when sharing code. Alternative to Visual studios: My friend has a mac and cant properly use Vis studios, is there another alternative to it?

• Both functions are available since 3.0, and I'm currently using glMapBuffer(), which works fine.
But, I was wondering if anyone has experienced advantage in using glMapBufferRange(), which allows to specify the range of the mapped buffer. Could this be only a safety measure or does it improve performance?
Note: I'm not asking about glBufferSubData()/glBufferData. Those two are irrelevant in this case.
• By xhcao
Before using void glBindImageTexture(    GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format), does need to make sure that texture is completeness.
• By cebugdev
hi guys,
are there any books, link online or any other resources that discusses on how to build special effects such as magic, lightning, etc. in OpenGL? i mean, yeah most of them are using particles but im looking for resources specifically on how to manipulate the particles to look like an effect that can be use for games,. i did fire particle before, and I want to learn how to do the other 'magic' as well.
Like are there one book or link(cant find in google) that atleast featured how to make different particle effects in OpenGL (or DirectX)? If there is no one stop shop for it, maybe ill just look for some tips on how to make a particle engine that is flexible enough to enable me to design different effects/magic
let me know if you guys have recommendations.
• By dud3
How do we rotate the camera around x axis 360 degrees, without having the strange effect as in my video below?
Mine behaves exactly the same way spherical coordinates would, I'm using euler angles.
Tried googling, but couldn't find a proper answer, guessing I don't know what exactly to google for, googled 'rotate 360 around x axis', got no proper answers.

References:
Code: https://pastebin.com/Hcshj3FQ
The video shows the difference between blender and my rotation:

• 21
• 14
• 12
• 10
• 12