Sign in to follow this  

C# Alternative to Multiple Inheritance

This topic is 3335 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Since C# does not support multiple inheritance I was wondering if anyone knew a good way to do the following. Basically I have 3 classes, and I'd like to use functionality in class 'PlayerInGame' from both 'Player' and 'SceneNode'. What's the best way to do this? I'd prefer not to include either of those classes IN PlayerInGame if possible. Player SceneNode PlayerInGame : Player, SceneNode Seems like a fairly simple problem, I'm just a C++ programmer having a C# brain freeze tonight. Thanks.

Share this post


Link to post
Share on other sites
This design doesn't make much sense to me. By what logic can something *BE* both a Player and a SceneNode? Maybe a better approach would be the following, if this idea is really given such prominent treatment that it deserves its own type:

SceneNode
PlayerSceneNode : SceneNode ----> has a Player

Share this post


Link to post
Share on other sites

This topic is 3335 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this