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How to render an object with texture and transparency

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How to render an object with texture and transparency? If I render the object(with texture) with the code as below, the object looks like solid without transparency. If I render the object(only with material,without texture) with the code below, the object looks like solid with transparency;
m_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
m_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
m_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);

SetLight with Alpha channel
SetMaterial with Alpha channel

m_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false); 

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This topic is 3342 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

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