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How to render an object with texture and transparency

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How to render an object with texture and transparency? If I render the object(with texture) with the code as below, the object looks like solid without transparency. If I render the object(only with material,without texture) with the code below, the object looks like solid with transparency;
m_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);

SetLight with Alpha channel
SetMaterial with Alpha channel

m_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false); 

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