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Manual texture projection?

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Hi I need to do texture projection in OpenGL ES, which doesn't have it supported normally. Can anyone help me with doing the maths behind it all manually? Any tuts or examples would be great, as I've been searching for days and can't find anything, or get my limited little head around the math side of doing it manually. :) Thanks!

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This topic is 3335 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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