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Material Setting Not Working - SOLVED

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Hi, Still trying to get those shaders working. I've tracked the problem down to the place where the materials are set. Here's the code:
glMaterialfv(GL_FRONT,GL_DIFFUSE,[0.8,0.8,0.4,1.0])
print glGetMaterialfv(GL_FRONT,GL_DIFFUSE)
This spits out [1., 1., 1., 1.] which is totally baffling. Why isn't the diffuse color being set? Thanks, G [EDIT: The reason is because I had called glEnable(GL_COLOR_MATERIAL)] [Edited by - Geometrian on October 25, 2008 1:10:47 AM]

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