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Meshboy

From C# to C++

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Okay, here comes another one. in my FPS game in C# i have a global <List> with all my walls. how can i do this in C++ and DirectX? I have a class that is called plane and i want to add all these in a collection and be able to iterate through them. Like: List<types.plane> planes = new List<FPS.types.plane>();

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You can use any of the STL sequence containers, depending on your exact needs. Ex:

std::vector<Plane> planes;

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