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gedditoffme

Looking for a good Graphics / animation / collision detection library

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gedditoffme    122
Hey all, After spending ages trying to write a decent model loader / animator, I'm getting quite bored of it :P I'm looking for a free games library that can load models, animate them, and render. So far I've been using OpenGL / GLUT in C++, and would prefer to keep using a library based on them. Collision detection would also be useful, and I don't need sound / networking (probably best to rely on specialist libraries for that anyway). I'm doing my 3D modelling in Anim8or, so it would be good if any libraries could load Anim8or models (or at least something anim8or can export :S). I've been looking into Ogre3D, Crystal Space and Panda3d. I've really only been reading their websites (just a quick overview, and a little into their tutorials to see how they work). Panda seems similar to what I want, although I'm a bit worried when it says use C++ at your own risk. Crystal Space and Ogre3D seem pretty minimalistic, though that may be what I want. I guess I'm just asking for advice from users of these libraries: which ones are good? Which can be a pain in the butt to work with? Which are easy to learn?

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Daaark    3553
Panda is a python game library with no actual 'support' for C++. You have to do it on your own. Everything is written for, and assumes, you are using only python on top of it.

You might like Irrlicht. http://irrlicht.sourceforge.net/ It has many of the features you are looking for.

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gedditoffme    122
Irrlicht actually looks pretty good. I'm a bit concerned that it says it is 'in development' in some parts, but then I guess a lot of finished projects are always in development (especially one-man shows, or open source).

Thanks, I'll start going through the tutorials now.

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