Jump to content
  • Advertisement
Sign in to follow this  
Jedimace

Alut and OpenAL for Win64 + Linux

This topic is 3551 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I downloaded the source for ALUT and added it to my game engine's project. Thing is, I use a 64 bit Windows, and when trying to compile my dependencies, Alut gives me errors saying it doesn't like my operating system. Where can I find the Alut64 sources? Exact error from Alut compiling on Win64:
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|24|#error Do not know sized types on this platform|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|27|error: syntax error before "Int16BigEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|27|warning: type defaults to `int' in declaration of `Int16BigEndian'|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|27|warning: data definition has no type or storage class|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|28|error: syntax error before "UInt16LittleEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|28|warning: type defaults to `int' in declaration of `UInt16LittleEndian'|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|28|warning: data definition has no type or storage class|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|29|error: syntax error before "Int32BigEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|29|warning: type defaults to `int' in declaration of `Int32BigEndian'|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|29|warning: data definition has no type or storage class|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|30|error: syntax error before "UInt32LittleEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|30|warning: type defaults to `int' in declaration of `UInt32LittleEndian'|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|30|warning: data definition has no type or storage class|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|83|error: syntax error before "UInt16LittleEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|85|error: syntax error before "Int32BigEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|87|error: syntax error before "UInt32LittleEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|102|error: syntax error before "Int16BigEndian"|
C:\ProgrammingAPI\Orange 3D\trunk\Orange 3D Source\src\ext\ALUT\alutInternal.h|104|error: syntax error before "Int32BigEndian"|
||=== Build finished: 10 errors, 8 warnings ===|

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!