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Rendering Textured Models

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I am reading an online tutorial about DirectX and have gotten to the part about rendering textured models. It has another include that I am not used too which is "#include <atlbase.h>" but it gives me this error "fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory." How can I fix this? I tried adding the 2008 Windows SDK v6.1 by doing what this site said http://blogs.msdn.com/windowssdk/archive/2008/02/22/using-visual-c-2008-express-with-the-windows-sdk-short-version.aspx but when I tried to use the Windows SDK Configuration Tool it said "Your system has neither Visual Studio 2005, Visual Studio 2008 or a later version installed." Which I don't understand because I use VC++ 2008 every day. Any ideas? I am using VC++ Express 2008.

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Yes it is. Also is that specific header required or is there another that wouldn't require me to get anything different and would achive almost the same thing?

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Quote:
Original post by lightbringer
No specific ideas, but check out some of the suggestions and info in this thread.


Actually thats the thread where I found out about the blog at MSDN.

No thats the only error.

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When I did this tutorial, I had the same problem, so I deleted the atlbase.h and the USES_CONVERSION, and used the code from Sangha Im here for the CA2W function. It worked for me, the model and textures loaded perfectly.

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