Quote:Original post by LynxJSA
First of all, I specifically stated that I was talking about the 'classics' and 'cult hits'. I did not at any point say that someone would not buy a current game for a current platform solely because of graphics.
So you think people won't buy old games because of the graphics, but they will still buy a new game if the graphics are bad? How does that make sense?
Quote:Second, if a PSP 2 came out today, how many people would be buying an old PSP two months from now?
Millions and millions of people. Outside the realm of the enthusiasts are the vast majority who don't feel the need to upgrade their hardware the instant something new appears. In many cases it's only because it becomes hard to get games that they move on to something else. It's easy for developers and enthusiasts to believe that the world loves new and shiny tech just like they do. But in the real world, PS2s outsell PS3s and PS2 games outsell PS3 games. People want good games, and will happily buy eight-year-old technology to play them if they know that is what it takes.
Quote:Third, Casual games are really fun games to play for FREE on the web. Very few people actually buy them in a store. For the few people that do buy them, I already stated that they are stocked in the stores and are all in the bargain rack off to the side. You can walk into any Wal-Mart, Frys, Best Buy, Circuit City, etc to see that for yourself.
I would certainly hope that you can see the flaw in your logic here. On the one hand, you believe that the retailers are simply following market forces. On the other hand, you say that these retailers all stock games that few people are buying. Either one of your statements is wrong, or there is more to the system than mere supply and demand. My belief is that it's a bit of both.
Quote:Honestly, it's not some insidious plan by game companies to dictate what the world buys. It's what they'd like to do, but it all comes down to the consumer in the end.
I don't think it's insidious, just short-sighted. The consumer is only one part of the cycle. Consumer demand is modulated by producer supply. Supply doesn't magically arise out of demand. Somebody first has to spot that demand and choose to invest in exploiting it. But instead the producers are playing it safe, only attempting to match supply to the demand that they've seen in the past, dropping support for the more experimental products, creating a feedback loop of gradually safer and safer product portfolios.
Quote:Quote:Yet I can't get the original Diablo. Is that down to a wider lack of demand?
Yes. Uncategorically, yes. People love D2. Given the choice of Diablo or D2, msot people would rather play D2. Don't believe me? Do a poll... anywhere. Why stock something that only one guy within 50 miles of the store wants?
But I think that's a large part of my point. You ask someone, "Do you want Game XYZ?" and they say, "huh? What's that?", and they say that not because it's not a good game, but because they don't see it for sale anywhere or talked about, despite it having the 13th highest MetaCritic score of all time.
Let's read that again: it's got the 13th highest MetaCritic score of all time for a currently supported gaming platform, yet you cannot buy it in a shop.
Now find me a non-specialist book shop that doesn't stock the top 20 books or a non-specialist music shop that doesn't have the top 20 albums. I can go into any DVD store around here and find all the non-foreign films on the IMDB top 100. That's not because people don't love new books, music, or films, which they blatantly do. But it's because nobody in those industries is kidding themselves into believing that they don't like old ones too.
Quote:IF the game playing consumerbase was interested in diversity of titles or a wide selection of games, then that would be of value. They are not. You need to accept that fact before you go any further. It will greatly help in your understanding of all of this.
Of course, you insisting that I need to accept that 'fact' is a very convincing argument.</sarcasm>
Quote:Now, do not confuse that with not wanting more new titles. Every gamer would tell you that they would like a wider selection of new titles. NEW titles. Older titles they don't care about.
To a gamer who does not know all the old titles, they are effectively 'new'. They are novel. They don't need to have been created this year to provide an entertaining experience. It's just in the industry's interests to pretend that you do need the newer games, so that they can afford to keep making them.
Quote:I would suggest going for Diablo 2, though, unless there was something in particular that you enjoyed about the first one.
I already have Diablo 2, since it's actually stocked in local shops...
Quote:Original post by dashurc
This isn't a fundamental flaw with the videogame industry. It's the same in all industries.
The concept of reducing risk is indeed common to all industries. But the videogame industry takes it a lot further than most other creative industries, stifling diversity. As I said above, other industries which make money from selling us intellectual property do a much better job at guaranteeing diversity both during production and at retail.
Quote:This is the same reason an artists follow up album is always more hyped than their debut, and why movie sequels are popular (and why new movies are always billed as "by the director of "INSERT HIT MOVIE"")
That's fine, but in those industries the range of intellectual property is higher, and the shelf-life of the better properties is longer. I have no problem with sequels, franchises, licenses, etc, only the way in which other properties are neglected under the supposition of 'lack of demand'. Failure to exploit a market effectively doesn't mean the market doesn't exist, and I think there's plenty of evidence to show that it does actually exist.