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Meshboy

NormalMap shader demo

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Hi! Anyone have a nice tutorial of basic NormalMap Shader in DirectX9? a demo with sourcecode would be the best. (and yes, i have searched google but i can´t find any good rescources.) For Specual and Color Mapping i just have to set the SetTextureStageState with correct flags, but for normalMapping i guess i have to write some kind of shader? How does this work with the lights? my goal is to get this: ( but in C++ DirectX9)
Do i have to use spot-light to get the reflection effect as in the demo?

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Never mind, the book Introduction to 3D game programming with DirectX 9.0c : a shader approach will give me my answers. look like a great book, anyone tried it?

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