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Zaber

Major Project - OpenGL and Sprites Assistance

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Good day everyone. I have a major project assignment to do for my final year at my university, my colleagues and I decided to undertake the challenge of creating a strategic pseudo 3d rpg, which we wish to create using C++ alongside OpenGL. My knowledge on opengl isn't very extensive but I have a an understanding of the basics. I have used basic shape renders with the language, however, I have yet to delve into use of textures and the like. I have done a fair amount of research on the internet however finding information pertaining to using opengl for 2d games is somewhat limited, though I can understand that glOrtho is used in order to give the 2d perspective, however when it comes it using sprites and sprite animations (especially with pseudo 3d) I cannot help but feel there is more which I need to know. I know a lot of you may be tired of seeing such questions, however I ask for you patience, understanding and guidance. I would appreciate any information which could be provided to help me gain an understanding behind using opengl for 2d (pseudo 3d) game programming as well as using 2d sprites and any general information pertaining to sprites and sprite animation which may be of assistance. I thank you for your time and assistance. PS. I had created a thread like this in the game design section but was advised that I would have better luck here. Mods please don't hold it against me

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Grab the OpenGL Red Book and read that starting from the beginning. That’s how you will learn OpenGL.

Be aware of time constraints and the workload in doing the project. Do seriously consider using as much abstraction and prewritten code as possible. Graphics engines like Ogre3D may be a worthwhile choice. Or if you won’t go that far, SDL or SFML or the like can prove useful.

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