Jump to content
  • Advertisement
Sign in to follow this  
WitchLord

AngelScript 2.14.1 is here

This topic is 3690 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This new version brings improvements to several areas: - Thread safety has been improved with atomic reference counters - Multithreading support has been added to Mac (both x86 and ppc) - The garbage collector has been improved to release trivially detected garbage quicker - Script class methods can now be implemented as 'const' - Added experimental support for implicit handle types (these work mostly like objects in java, i.e. there is no need to use the @ for these) - Added the 'is' identity comparison operator for comparing two handles - I also added the official logotype for the AngelScript library in the manual Regards, Andreas

Share this post


Link to post
Share on other sites
Advertisement
I noticed one of the changes is now scripts can define class and interface methods that can return const types. Is there any reason that that wasn't extended to global functions?

Share this post


Link to post
Share on other sites
Quote:
Original post by SiCrane
I noticed one of the changes is now scripts can define class and interface methods that can return const types. Is there any reason that that wasn't extended to global functions?


Isn't the point of const methods that they don't alter the state of their objects, hence only make sense in the scope of an object?

EDIT: Sorry, apparantly I didn't read what you wrote. I was thinking about "Script class methods can now be implemented as 'const'".

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!