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JimDaniel

Need Help With Simulation Design

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Hi, I'm designing a game which functions partly as a simulation, and I can't figure out how to approach the design. Basically I want a group of townspeople who I want to be autonomous, and not only autonomous but have their actions and interactions propel a storyline with branching possibilities. The single player character should be able to participate in this storyline, but also be able to just sit back and watch it unfold. His presence should not be required. My trouble is how I even conceptualize a design for a system like this. What I mean is, should I create some kind of virtual model for this system, which plays itself out regardless of the player, and only visualize whatever portion of the model the player is experiencing at a given time? Please point me in the right direction. Thanks for any help!

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Well it sounds like you just want a game with artificial intelligence. How familiar are you with both of those?

Quote:

should I create some kind of virtual model for this system


How is this different from a game?

Quote:

...which plays itself out regardless of the player, and only visualize whatever portion of the model the player is experiencing at a given time?


That sounds about right.

The difficult part of a simulation is creating the artificial intelligence to correctly simulate your world.

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Yes, thanks for the reply. I was unsure my method was the right approach, and wanted to see what more experienced game developers thought.

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