Jump to content
  • Advertisement
Sign in to follow this  
suspended

Missing textures/materials when exporting model with PandaSoft

This topic is 3695 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys.....! i realy needs your help plaese..... i have create a file.x from 3dsMax wich export by pandasoft. but the materials/texture which i have create is blank! what should i do?? except materials from bitmap! any exporter file better than pandasoft? or anoter way to create an object to apply in direct x programin? now I'm studiying a direct x programing with c++. i must finish my home work! (My home work is creating "Simulator For Parking Car") HELP..... HELP.....PLeaSE!!! EDIT: "help me please.....!" is not an appropriate subject line. [Edited by - jollyjeffers on November 4, 2008 6:20:43 AM]

Share this post


Link to post
Share on other sites
Advertisement
Please form your questions in a better manner in future - it will help us to help you. Note how you've one of the lowest view counts on the front page (at time of writing) - a bad subject line will do that to you and hence you won't get the help you seem so desperate for.

The number one thing to do is find out the details for your mesh as seen by your application. What materials does it say it has? Crucially, where is it saying the textures are? I'll bet the latter case doesn't - it'll just be a texture filename and you're not loading them from the correct place (C++ can trip you up with the working directory if you're not careful).

Further to this, some analysis and the results of your attempts to solve this problem will be appreciated by anyone able to help you.


Best of luck,
Jack

Share this post


Link to post
Share on other sites
Try the kwXPort plugin. It's told to be relieable and does not crash/produce rubbish anymore as often as it used to do.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!