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piko84

Looking for publisher

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Hi. This is my first post, so at the beginning I want to excuse for my not so good english. I have a question for someone who has informations about publishers. My situation looks like this: Our group will have a demo of our game in the beginnig of December. Demo will contain: 1 full level with every option that will be in game. So with this demo we want to make a deal with publisher to earn some money for developement of all levels. Game will be 3d adventure for kids 3-15yo. Could you give me a list of publishers that make that kind of deals and are open for independent developers? Of course I've been asking Google for that kind of list and even found list of all known publishers, but some of them (majority) don't give such information on websites. It doesn't matter from wich country publisher will be.

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Quote:
Original post by piko84
Hi. This is my first post, so at the beginning I want to excuse for my not so good english.
I have a question for someone who has informations about publishers.

My situation looks like this:
Our group will have a demo of our game in the beginnig of December.
Demo will contain: 1 full level with every option that will be in game. So with this demo we want to make a deal with publisher to earn some money for developement of all levels. Game will be 3d adventure for kids 3-15yo.

Could you give me a list of publishers that make that kind of deals and are open for independent developers?

Of course I've been asking Google for that kind of list and even found list of all known publishers, but some of them (majority) don't give such information on websites. It doesn't matter from wich country publisher will be.


I can't help you with this directly -- I'm sure others will pitch in -- but your info is a little vague. For games aimed at children, your IP is as important as the gameplay itself as the marketing people need something to work with. Good characters, for example, or an intriguing plot, or some other unique selling point (or 'hook') which the publisher's marketing people can use to lure customers. The selling point(s) you have will determine to a large extent whether you're better off with a more mainstream publisher like EA, or a more education-oriented specialist like Scholastic.

For the moment, I'd suggest looking at trade publications like MCV. You'll find a wealth of articles on the business of publishing and development, which will help you narrow down the list of publishers to those most likely to want your game. (The magazine is often available for free if you can prove your development credentials.)

Also, consider attending a few conventions or exhibitions. These are often great places for networking.

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You have to make your own list by doing research.
Read
http://www.sloperama.com/advice/lesson21.htm
and
http://www.sloperama.com/advice/lesson35.htm
and you can start doing your research on companies by using the links at
http://www.sloperama.com/advice/links.htm

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