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knobby67

OpenGL Stopping score vanishing behind models

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Hi all I, having a slight problem with scores vanishing behind objects if I move the camera to close. Is there some flag I can turn on and off when I draw the score to stop it vanishing behind near objects? in my game I do a draw loop like DrawModel(&World); DrawModel(&Player); etc /*can I had a some opengl flag here */ DrawScore(); Thanks in advance :)

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Disable depth testing and depth writing, then draw the score. It will appear on top of whatever has already been rendered.

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