Jump to content
  • Advertisement
Sign in to follow this  

gl_LightSource in HLSL or equivalent

This topic is 3638 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know what the equivalent call in HLSL is? I'm trying to make multiple lights work and my friend has an example where he calls gl_LightSource for each light and then makes a computation based on that. Can someone help me to do something simmilar in HLSL?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!