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dkx187

language UNLIMITED

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I was looking at game engines trying to spot out the coolest features when I came across an engine called leadwerks engine 2.1.It had a feature that said it's DLL could be used with virtually any programing language.It sounded impossible as if it were a scam to me.Is this possible and if so how would they even do something like that? Thank You [Edited by - dkx187 on November 5, 2008 2:40:59 PM]

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An engine is basically just a big chunk of code. It doesn't use any language. It is written in a language, and the only way to change what language it's written in is... to rewrite it.

So your question doesn't make a lot of sense.

Of course, with enough work, you can use code written in any language to communicate with this engine, and there's no big magic trick to that. Most languages have bindings that allow you to make calls between C code and this language. So language X can call into some C code which can call into language Y, for pretty much any X and Y. And of course, there's nothing to stop you from writing wrappers that ease this task for accessing specific libraries (such as a game engine) from specific languages, which is presumably what they did.

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