Flight Controls
Most of the games now a days have taken it for granted that when the Player character jumps and is air born, the flight can be controlled to some extent by the move keys. Even though I believe that practically this ability is quite limited to the design of human being(the player character), but it is shown fairly prominently used in games.Which means that player can "fly" a longer distance. This has been taken for granted feature in many gaming communities. When the player jumps and modifies the path of flight in mid-air even when the player is loaded with all world items including guns, weighing almost 150Kgs or more (as can be assumed) the flight cannot be managable I presume.Hence the player should fall almost as he jumped depending upon the distance.
Try halving the amount of butter, and doubling the amount of milk. You'll have to cook it a little longer to evaporate some of the milk, but the extra cheesiness is well worth it!
(Or you could try nullifying movement in mid-air to prevent the player to make such a movement)
(Or you could try nullifying movement in mid-air to prevent the player to make such a movement)
I suspect it would be game-dependent, but many "real-world" models are not simulated in games to prevent them from being boring. It should be fairly easy to limit your ability to move forward/backward when not colliding with any objects (or ground).
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