Jump to content
  • Advertisement
Sign in to follow this  
Juan sin tierra

Developing graphics application with QT4

This topic is 3695 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need to create an application using a physics engine, but I can't find any easily compatible with QT. I am NOT using MSVS, but all open source physical engines are distributed for it (with .lib files etc). Is there a solution. Some library containing just .h files and .dll's would be perfect.

Share this post


Link to post
Share on other sites
Advertisement
QT is a windowing and UI toolkit. A physics engine is an abstract library computing transformation, state and geometric data for 3D objects. You won't find any physics library compatible with QT, because both have absolutely nothing to do with each other.

And all OSS physics engines I'm aware of compile fine on gcc. It's more the other way round, actually - it can sometimes be a pain to set them up with MSVC.

Quote:

Some library containing just .h files and .dll's would be perfect.

How do you want to tell the linker where to find the DLL symbols then ? By hand ?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!