Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Textured trapezoid without perspective. How?

This topic is 3662 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to make a textured trapezoid like the one in the middle on this picture: http://bp1.blogger.com/_TrRVoYy3Itc/SFF1aDGquZI/AAAAAAAAAUY/rPV86rOPljw/s1600-h/perspective.jpg (the difference is very important to me) According to this URL (http://hacksoflife.blogspot.com/2008/08/perspective-correct-texturing-in-opengl.html) openGL will never produce a trapezoid like that. Are there no way? How? Currently I am just getting something like this: (http://www.r3.nu/~cass/qcoord/textured-st.gif). I read about the Q parameter here (http://hacksoflife.blogspot.com/2008/08/perspective-correct-texturing-in-opengl.html) but this will just make the texture with perspective, am i right?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!