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DirectDraw / Direct3D acceleration

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Hi, I'm new to DirectX programming and Please let me know whether from the renderer filter in DirectX can I switch ON and OFF the DirectDraw / Direct3D acceleration on a stream by stream basis programatically. If so please post a sample program. Also let me know how can I access the IID_IDirectDrawVideo interface from the rendrer filter without running the graph . If so how ? Thanks,

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