Jump to content
  • Advertisement
Sign in to follow this  

DirectDraw / Direct3D acceleration

This topic is 3689 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I'm new to DirectX programming and Please let me know whether from the renderer filter in DirectX can I switch ON and OFF the DirectDraw / Direct3D acceleration on a stream by stream basis programatically. If so please post a sample program. Also let me know how can I access the IID_IDirectDrawVideo interface from the rendrer filter without running the graph . If so how ? Thanks,

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!