Jump to content
  • Advertisement
Sign in to follow this  

Relief equations

This topic is 3608 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I am working on my own heightmaps editor (so that it complies with my expectations: world is made of several heightmaps and the heights are continuous from one heightmap to its neighbours, and the world is wrapping), things are quite well advanced, but I am now on the code to draw the relief. The problem is I do not know which equations should I use to make things look natural. Let me explain: I have my heightmap that is flat, the mouse cursor is projected on the heightmap and drawing two circles around. The terrain should be lowered or raised in the outer circle, of the same altitude in the inner circle and gradually between the 2 circles. The problem is which equation rules this gradual change to make it visually natural? Thanks Cathy

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!