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Relixx

game design question

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I was wondering why most triple A titles are created using C++ and not other languages like c or c#. Also is it possible to develop the exact same game using any of these languages or is there a specific one that offers more than the others.

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Original post by Relixx
I was wondering why most triple A titles are created using C++ and not other languages like c or c#.


Because C++ is optimal choice for this type of work. Language is just a small part of everything that needs to be considered.

Quote:
Also is it possible to develop the exact same game using any of these languages


Sometimes. If there is no C# interpreter for your hardware, C# is obviously inferior choice, since you'd need to write interpreter or compiler first. You might not have memory available to run such an interpreter.

Quote:
or is there a specific one that offers more than the others.


If you have:
- Turing complete language (whitespace probably satisfies this criteria)
- compiler or interpreter for target platform
- hardware interface (API/drivers/assembly)

If you have those, then choices are equivalent from technical perspective. But the deciding factor is practicality, legacy code, time constraints, budget, availability of developers, existing code, culture, history, personal preferences, politics and many more.

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