Violent and non-violent video game design
First of all I'll say that I take neither side in this situation, any indication that I may be taking one side or the other is probably me playing devils advocate.
The debate about violent video games having a negative effect of the mind has been argued stubbornly for years. I've been working on a project that directly confronts this issue and doing research I've found quite a few reliable sources that prove at the very least that violent video games have an immediate effect on players, however long lasting effects are only open to speculation.
There is strong evidence that violent video game design at the very least makes violence feel more casual when out of the video game world. Then there is some indication that violent video games trigger more emotional, non rational responses in every day life as well.
I aim to create a game that manages to be exciting but still satisfying the anti-violence people and not having a negative effect on players.
To what degree does violence have an effect on people?
For example,
1: A game like the Myst series most people would agree has no violent or action oriented aspects.
2: The puzzle sections of portal were exciting and had risks involved but didn't involve massive amounts of adrenaline or violence.
3:Adrenaline harnessing games like need for speed and mirror's edge minimize violence but make use of lots of adrenaline and action.
4: Games like half life and half life 2 where the gameplay is finding the best way to kill opponents and harness adrenaline.
5: Games like Fallout 3 are often referred to as the worst games in terms of adverse effects on mental state because the player is in charge of how to perform the violence and whether or not to perform it.
Your thoughts?
Quote:There is strong evidence that violent video game design at the very least makes violence feel more casual when out of the video game world.I disagree with this and all other research on violent video games that claim some sort of correlation or connection between violent games and violence. I grew up on violent games and I don't see violence as any casual matter at all. In my opinion, violent video games only make violent people behave violently. For the vast majority of mentally stable video gamers, I don't believe the level of violence has any effect on them. I believe it only effects those who already have a predisposition to violence.
It is alright when there is some violence but when the whole screen is red through the game like in some games less people would like to play it.I heard of a incident that a person was playing a game where you had to kill people with a knife and then he did it for real.
I think that's a pretty good categorization of games.
I also think that the connection is bunk, but I've also seen relatively compelling evidence that it's not; at least for some subset of people.
I also think that the connection is bunk, but I've also seen relatively compelling evidence that it's not; at least for some subset of people.
Quote:Original post by AlexCrafter
There is strong evidence that violent video game design at the very least makes violence feel more casual when out of the video game world. Then there is some indication that violent video games trigger more emotional, non rational responses in every day life as well.
There is no scientific evidence supporting that video games or any other entertainment media affect the human impulses, nor is any support available to that there is any affect on adults ability to distinquish fact from fiction.
Video game violence does not make real-life violence seem any more casual because it does not register as real-life violence in adults mind. It registers as fiction entertainment, something to be enjoyed.
This ofcourse affects only adults with normal mental abilities.
I would like to make it know that Myst and Riven are two of the best games ever made. If you can emulate them, and do it well, then that is a great path to go down.
We are treading dangerously close to off-topic, but I would like to point at that saying "I have done X and look at me - now I'm Y. Therefore X does Y.", as you have done, is just the same as people who say, "I have used (for example) homeopathy and look, now I am fine. Therefore, homeopathy works." Or, to take it to the extreme, someone that says they have done cocaine and are still fine, therefore cocaine is fine. The point is, it's not a real study and it is certainly not a double blind trial (more like a no blind trial [grin]), so shouldn't have any actual weight.
However, there are smart people who have done research and agree with you.
Quote:Original post by NickGravelynQuote:There is strong evidence that violent video game design at the very least makes violence feel more casual when out of the video game world.I disagree with this and all other research on violent video games that claim some sort of correlation or connection between violent games and violence. I grew up on violent games and I don't see violence as any casual matter at all. In my opinion, violent video games only make violent people behave violently. For the vast majority of mentally stable video gamers, I don't believe the level of violence has any effect on them. I believe it only effects those who already have a predisposition to violence.
We are treading dangerously close to off-topic, but I would like to point at that saying "I have done X and look at me - now I'm Y. Therefore X does Y.", as you have done, is just the same as people who say, "I have used (for example) homeopathy and look, now I am fine. Therefore, homeopathy works." Or, to take it to the extreme, someone that says they have done cocaine and are still fine, therefore cocaine is fine. The point is, it's not a real study and it is certainly not a double blind trial (more like a no blind trial [grin]), so shouldn't have any actual weight.
However, there are smart people who have done research and agree with you.
Quote:Original post by Ezbez
However, there are smart people who have done research and agree with you.
I saw this a while back and it's probably some of the better research done on the subject. Much better than the play a video game and test if your violent, or play a video game and we'll monitor your brain activity, garbage.
Quote:Original post by volodymyr
I heard of a incident that a person was playing a game where you had to kill people with a knife and then he did it for real.
I heard of a incident where a person was playing a game where you had to kill people with a shotgun, and then they did it for real.
That game was Doom and Quake. I've played those games(and numerous other games like that), and I have never felt the urge to kill my fellow students.
For every game-related killing you might find I could probably find at least ten more that is related to McDonald's, does this mean that McDonald's is to blame? Just like the vcr, the blame-game has now shifted focus to the games.
The world is full of so many stupid people, I think it's possible to conclude anything you want to conclude, based on statistics.
I'm an empathetic person in the real world. I don't even like to hurt insects. But I've been getting my fix on violent video games since I was five. That's 24 years of cutting, ripping, shooting, and exploding organic life forms on a daily basis.
I'm an empathetic person in the real world. I don't even like to hurt insects. But I've been getting my fix on violent video games since I was five. That's 24 years of cutting, ripping, shooting, and exploding organic life forms on a daily basis.
I think the link to violence in video games converting to violence in real life has more of a link to sex than anything.
The more you spend killing people with knives, the less sex you have, thus from pent up sexual frustration and this exposure to knife killing, you spontaneously decide to get off on knife killing people.
That's the way I see it.
The more you spend killing people with knives, the less sex you have, thus from pent up sexual frustration and this exposure to knife killing, you spontaneously decide to get off on knife killing people.
That's the way I see it.
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