Jump to content
  • Advertisement
Sign in to follow this  
okinell

FSM'S and triggers systems

This topic is 3665 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I was looking for some books about how to design FSM'S and systems of triggers (I couldn't find more than 2) for a project that I'm making with some friends. These are my questions: It is possible to develop a FSM and a system of triggers like the MUGEN engine?. If that's possible, what should I do first?( I mean read books or didactic material or something like that). Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!