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what technique does this game use to simulate flight control?

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Hey guys, If you take a look at this game: What technique does the game use to model the flight control mechanism (when pressing left, right, up, and down) as well as the camera? I'm looking into incorporating a similar model into my game and was looking how it can be best implemented. Any ideas will be appreciated! [Edited by - one_knight on November 11, 2008 7:22:28 AM]

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