Jump to content
  • Advertisement
Sign in to follow this  
mlt

Per-vertex shading and interpolation

This topic is 3600 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

With Per-vertex shading/Gouraud shading each pixels intensity gets an interpolated intensity based on the intensity of each of the 3 vertices in a triangle. In the Cg-toolkit there is a vertex program for per-vertex shading. But since this program is run for each vertex I assume that the interpolation does not appear in the vertex program. But where is the interpolation executed - in the rasterizer (which is currently not high-level programmable)?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!