Jump to content
  • Advertisement
Sign in to follow this  
Decept

render font outline

This topic is 3631 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to find an algorithm to render font outline. My goal is to create a texture filled with characters and to be able to create an outline for each character automatically. I was thinking of using FreeType lib to render each character to a surface/texture and then have a filter/algorithm to create outlines for them. I've been searching around for a while but I can't find anything about it. I'm using C++ (VC2005) and I do all the rendering with DirectX8, though the filter/algorithm can just as well be CPU based.

Share this post


Link to post
Share on other sites
Advertisement
I was once in your shoes and was getting ready to use the built-in glyph stroker. Then I discovered the new version of BMfont that handles outlines as well as optimizing the image-usage among other things so I dropped my freetype font-converter-tool.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!