render font outline
I'm trying to find an algorithm to render font outline. My goal is to create a texture filled with characters and to be able to create an outline for each character automatically. I was thinking of using FreeType lib to render each character to a surface/texture and then have a filter/algorithm to create outlines for them.
I've been searching around for a while but I can't find anything about it.
I'm using C++ (VC2005) and I do all the rendering with DirectX8, though the filter/algorithm can just as well be CPU based.
I was once in your shoes and was getting ready to use the built-in glyph stroker. Then I discovered the new version of BMfont that handles outlines as well as optimizing the image-usage among other things so I dropped my freetype font-converter-tool.
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