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Completely unknown error on app exit

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My DirectX application runs just fine now, but when I close the app entirely, I hear the "honk", or whatever windows uses for an error sound. There's no dialog box, and I have no debug messages of WARN or ERROR... What could that sound be trying to tell me, insanity jokes aside?

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I had a similar error in openGL, when I tried to deallocate textures from the graphics memory that weren't there when I push the esc key (to exit the program). It would still exit normally, but you would get an error.

This sounds like it could be a similar problem.

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As of now, there are no allocated resources in my game other than interfaces. I stripped the game of used resources (with the exception of a font that changes color via DirectInput) to tweak the base engine wrapper.

Even so, I did make sure everything deallocates properly. Everything that has a release call has a FAILED() call and an OutputDebugString() right near.

I really have no idea what's causing it.

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Do you have the DirectX runtime set to debug mode in its control panel? When you run it in the debugger, do you get any bad-sounding debug spews?

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It was already on Debug run time, one level off of spew. I set the output to max, here is the log. I removed the loaded DLL first lines for readability. (Hopefully they weren't needed)

Quote:

Direct3D9: :====> ENTER: DLLMAIN(0105e6e0): Process Attach: 00000ea4, tid=00000f80
Direct3D9: :====> EXIT: DLLMAIN(0105e6e0): Process Attach: 00000ea4
Direct3D9: (INFO) :Direct3D9 Debug Runtime selected.
D3D9 Helper: Enhanced D3DDebugging disabled; Application was not compiled with D3D_DEBUG_INFO
Direct3D9: (INFO) :======================= Hal HWVP device selected

Direct3D9: (INFO) :HalDevice Driver style 9

Direct3D9: :DoneExclusiveMode

Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 2

Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 1

Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 5

Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 6

D3DX: Unicode support: 1



Direct3D9: :====> ENTER: DLLMAIN(0105e6e0): Process Detach 00000ea4, tid=00000f80
The thread 'Win32 Thread' (0x110) has exited with code 0 (0x0).
Direct3D9: (INFO) :MemFini!
Direct3D9: :====> EXIT: DLLMAIN(0105e6e0): Process Detach 00000ea4
The program '[3748] Q_Engine.exe: Native' has exited with code 0 (0x0).


[Edited by - zyrolasting on November 14, 2008 6:46:32 PM]

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This topic is 3321 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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