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kurlyak

Smooth animation in DirectX

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I have read through a theme from a forum " Animation blending in DX9 ", but at me it has not turned out. Here a code. Help to correct it please. It would be necessary for me that one animation smoothly passed in another. void CModel::SetCurrentAnimation(DWORD dwAnimationFlag, DWORD PrevAnim) { m_dwCurrentAnimation = dwAnimationFlag; LPD3DXANIMATIONSET AnimSet = NULL; LPD3DXANIMATIONSET AnimSetPrev = NULL; m_pAnimController->GetAnimationSet(m_dwCurrentAnimation, &AnimSet); m_pAnimController->GetAnimationSet(PrevAnim, &AnimSetPrev); m_pAnimController->SetTrackAnimationSet(0, AnimSet); m_pAnimController->SetTrackAnimationSet(1, AnimSetPrev); m_pAnimController->SetTrackEnable(1,true); m_pAnimController->SetTrackEnable(0,true); m_pAnimController->SetTrackSpeed(0,1.0f); m_pAnimController->SetTrackSpeed(1,1.0f); m_pAnimController->SetTrackWeight(0,1.0f); m_pAnimController->SetTrackWeight(1,1.0f); //m_pAnimController->SetPriorityBlend(D3DXPRIORITY_HIGH); //m_pAnimController->SetTrackPosition( 0, 0 ); SAFE_RELEASE(AnimSet) } }

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