Quake 3 Quad Damage Lighting

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12 comments, last by KwamiMatrix 22 years, 9 months ago
They might be using a spherical environment map too, the envmap could consist of mostly blue with some silver strips. This would give it that cool look.

Jason A.
DelphiGL (http://delphigl.cfxweb.net)
---I write code.DelphiGL (http://delphigl.cfxweb.net)
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I never thought of that. Mind you, it changes when you are just standing there and not moving. Perhaps they are changing the coordinates of the texture/spheremap.
Could be they are rotating the texture matrix every frame.

Jason A.
DelphiGL (http://delphigl.cfweb.net)
---I write code.DelphiGL (http://delphigl.cfxweb.net)
Quake3''s quad damage effect on models is done through the renderer scripting system "Shaders".

The shader for the quad damage effect is:

powerups/quad
{
deformVertexes wave 100 sin 3 0 0 0
{
map textures/effects/quadmap2.tga
blendfunc GL_ONE GL_ONE
tcGen environment
tcmod rotate 30
//tcMod turb 0 0.2 0 .2
tcmod scroll 1 .1
}
}
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack

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