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Can I read from a texture and render to this texture simultaneously?

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e.g. LPDIRECT3DSURFACE9 pSurf; g_pID3DTex->GetSurfaceLevel( 0, &pSurf); g_pID3DDev9->SetTexture( 0, g_pID3DTex ); g_pID3DDev9->SetRenderTarget( 0, pSurf ); renderScene(); ...

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