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OpenGL CgFX in DirectX

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Hi Im looking at integrating CgFX into my DirectX rerndering code (I've got it running in OpenGL) but I'm having some problems. I have registered an error callback function with the CG library but it's not returning any errors. The problem is that I cant find a single example or demo of using CgFx (as opposed to just Cg) with DirectX on the net. Does anyone know of one? thanks.

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