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HLSL - cut vertex

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Hi! I'm new to HLSL, and I'm trying to write shader, which will do the following: If variable > 0 (here variable has nothing to do with HLSL), all model vertexes on the right side of X axis will HIDE, else, all model vertexes on the right side of X axis will HIDE. Later, I'll make it more complex, but currently... Is there some way to hide specific vertex from being rendered? And how to determine, which are on the right side of X (or Y, Z) axis? Or something like that? Regards, Konstantin.

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This topic is 3316 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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