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Rotating the camera around a certain point instead of viewpoint

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Right now, in my application, you can move around in a 3D world with the arrow keys. When you press the right key, the camera rotates about the y axis, when you press the up key, you move forward, etc. But I recently got an MD2 model loader working and want the user to be able to control a model. The only problem arises when rotating the model (with the right/left keys), as the rotation takes place about the viewpoint and not the model, which is 3 units away from the viewpoint. The way I control rotation is by modifying a float variable which is rotation when the keys are pressed and applying these rotations right before drawing the scene. Here's how:
...
if (arrows[ARROW_LEFT] == 1)
{
	rotY -= 0.24;
	if (rotY < -360) rotY += 360;
}
...
void updateCamera()
{
	glRotatef(rotX, 1.0, 0.0, 0.0);
	glRotatef(rotY, 0.0, 1.0, 0.0);
	glTranslatef(-posX, -posY, -posZ);
}
...
void drawScene()
{
        glMatrixMode(GL_MODELVIEW);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
        updateCamera();

       //Draw stuff
}


So how can I perform the rotation about the model's y axis?

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