Advertisement Jump to content
Sign in to follow this  

Basics of Software Engineering

This topic is 3714 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been thinking of getting some books on software engineering/engine design because I've never been able to understand how all the parts of the game come together properly and efficiently. I've been looking at: Software Engineering for Game Developers Programming Role Playing Games with DirectX, Second Edition and maybe: Ultimate 3D Game Engine Design & Architecture I'll use the RPG with Directx to learn DX9 and as an example of a complete game, and use the software engineering book for different ideas and perspectives on it. Will this teach me what I need to know to build a complete, organized (in terms of code), game? Or is there something else I should consider?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!