Sign in to follow this  

Basics of Software Engineering

This topic is 3311 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been thinking of getting some books on software engineering/engine design because I've never been able to understand how all the parts of the game come together properly and efficiently. I've been looking at: Software Engineering for Game Developers Programming Role Playing Games with DirectX, Second Edition and maybe: Ultimate 3D Game Engine Design & Architecture I'll use the RPG with Directx to learn DX9 and as an example of a complete game, and use the software engineering book for different ideas and perspectives on it. Will this teach me what I need to know to build a complete, organized (in terms of code), game? Or is there something else I should consider?

Share this post


Link to post
Share on other sites

This topic is 3311 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this