Sign in to follow this  

OpenSceneGraph + SDL + Guichan input problem

This topic is 3310 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i trying join OSG +SDL +Guichan. And I had a problem with Guichan input. The widgets are rending but the events not work. I use the following code to the events
Quote:
bool SDLbase::convertEvents(SDL_Event& event, osgGA::EventQueue& eventQueue) { switch (event.type) { case SDL_MOUSEMOTION: eventQueue.mouseMotion(event.motion.x, event.motion.y); return true; case SDL_MOUSEBUTTONDOWN: eventQueue.mouseButtonPress(event.button.x, event.button.y, event.button.button); return true; case SDL_MOUSEBUTTONUP: eventQueue.mouseButtonRelease(event.button.x, event.button.y, event.button.button); return true; case SDL_KEYUP: eventQueue.keyRelease( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode); return true; case SDL_KEYDOWN: eventQueue.keyPress( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode); return true; case SDL_VIDEORESIZE: eventQueue.windowResize(0, 0, event.resize.w, event.resize.h ); return true; default: break; } return false; } void SDLbase::events() { // message processing loop SDL_Event event; while (SDL_PollEvent(&event)) { this->convertEvents(event, *(scene3d->gw->getEventQueue())); // check for messages switch (event.type) { // exit if the window is closed case SDL_QUIT: done = true; break; // check for keypresses case SDL_KEYDOWN: { // exit if ESCAPE is pressed if (event.key.keysym.sym == SDLK_ESCAPE) done = true; break; } } // end switch guichan->input->pushInput(event); } // end of message processing }
Anyone know what is wrong? EDIT: here is the link to complete source source [Edited by - daskrs on November 18, 2008 5:38:43 AM]

Share this post


Link to post
Share on other sites

This topic is 3310 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this