Quote:Original post by KumGame07
Blending a texture with geometry color will work only if the texture has alpha channel in it. If the texture's alpha is 1 always, I don't think that BLENDing is going to work out for you.
This is both true and false. ;) It's possible to blend a texture with the environment without an alpha channel (IE; in a fading manner), but it's not possible to get transparent areas within the texture without an alpha channel or an alpha mask by using just GL_BLEND.
EDIT: BrotherBob already explained this.. Note to self; Don't write the reply and wait a few hours before pressing "Submit". ;)