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deadstar

3D Studio max 2008 - problem with Reactor and Camera targets

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Hi, I've setup a physics simulation with Reactor in 3D Studio Max 2008, involving a soft body sphere with a gravity Space Warp. I've created the animation, now I'd like a target camera to follow the sphere as it falls, but I can't get the camera to behave - it just stares at the ball's original position and doesn't move with the animation. Any ideas?

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