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LuaPlus - runtime error/exception handling

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Hi people, I'm calling lua functions from my C++ app via LuaPlus using a LuaFunction object. If the lua code contains any errors I get an exception with a description string of "0", which isn't too helpful really. If I run the function via DoString I get a normal error report string on the stack top as per vanilla Lua. Anyone have any experience with LuaPlus/exception handling at all?

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This topic is 3308 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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