yes youre right ! thanks to you I was able to fix it !
Thanks!
Spritebatch brightness?
Im so exited about learning shaders, it feels soo hardcore to be doing this kind of work
here are a couple of shots of what I have accomplished.
man I will try to get shader-crazy for my game now that I know that these kind of effects can be made even in 2d graphics!!
Initially I had planned a spell system based solely on sprite animations but now I will change that to animations + shaders
It going to be awesome!!
here are a couple of shots of what I have accomplished.
man I will try to get shader-crazy for my game now that I know that these kind of effects can be made even in 2d graphics!!
Initially I had planned a spell system based solely on sprite animations but now I will change that to animations + shaders
It going to be awesome!!
Yes! And you can do some crazy stuff. If you change to pixel shader 2.0
PixelShader = compile ps_1_1 brightness();
to
PixelShader = compile ps_2_0 brightness();
or more, you can change values of the texcoord by pixel. And do some screen distortion and more! Sky is the limit... and VRam ><
Have fun experimenting
PixelShader = compile ps_1_1 brightness();
to
PixelShader = compile ps_2_0 brightness();
or more, you can change values of the texcoord by pixel. And do some screen distortion and more! Sky is the limit... and VRam ><
Have fun experimenting
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