Spritebatch brightness?

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21 comments, last by Daivuk 15 years, 5 months ago
yes youre right ! thanks to you I was able to fix it !

Thanks!
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Im so exited about learning shaders, it feels soo hardcore to be doing this kind of work

here are a couple of shots of what I have accomplished.

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man I will try to get shader-crazy for my game now that I know that these kind of effects can be made even in 2d graphics!!

Initially I had planned a spell system based solely on sprite animations but now I will change that to animations + shaders

It going to be awesome!!
Yes! And you can do some crazy stuff. If you change to pixel shader 2.0
PixelShader = compile ps_1_1 brightness();
to
PixelShader = compile ps_2_0 brightness();

or more, you can change values of the texcoord by pixel. And do some screen distortion and more! Sky is the limit... and VRam ><

Have fun experimenting

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