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Help designing a graphical sys

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Hi, I'm building a class diagram for a very simple graphical sys, which I could later use for my engine later. class diagram I was wondering if someone could give some insights here. For instance, I'd store a transformation matrix in renderable object class for transformations, but I could create a class just for that and store an instance of that in renderable. What do you think would be better? Also I don't know how to model viewport. I know it should be related to camera, but should I put a viewport obj in camera class or do the opposite? The SceneManager class would have a Scene node object and would be responsible for traversing the graph and managing object in the scene. Thanks in advance

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