Jump to content
  • Advertisement
Sign in to follow this  
Crazyfool

DirectX Sprite problem (C++)

This topic is 3504 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am getting a weird problem when trying to render multiple layers in my sprite engine. When I am standing still or moving horizontally, everything looks fine. When I move vertically, it displays feint black horizontal lines where the tiles are divided. Here is a screen shot trying to demonstrate it. I did not render ground terrain to try and demonstrate it better. The white lines are drawn about where the feint black lines would appear (its really every 64ish pixels, the separation of a tile). The ground tiles all render fine, and never have these issues. My guess is that something is getting cut off as I move vertically and its causing an error in the alpha blending.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!