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Climax777

Games for Windows LIVE sign in dialog

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Climax777    122
Hi When I use this line in C# with the XNA libraries the LIVE sign in guide dialog appears when I press Home on the keyboard.
Components.Add(new GamerServicesComponent(this));
How can I get that same guide and dialog and its functionality and user interface in unmanaged code (C++), like with Gears of War, Fallout 3,(I presume they are unmanaged since when debugging no managed dll's are loaded) etc... and also the functionality of the Microsoft.Xna.Framework.GamerServices namespace. I hope there is a possibility, otherwise can it be done in managed c++? Thank you.

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andur    781
I don't know the answer for sure, but, you should be able to use the XNA libraries in managed c++ and get at the games for windows guide that way. You of course lose all 360 xna support once you use anything other than C# (unless that's changed since i last looked).

As for doing it in native c++, I'm not sure that Microsoft has publically released the sdk for doing that, my guess would be that they haven't.

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Climax777    122
The thing I'm unsure about is that latest games use the Games for Windows LIVE redistributable, which contains the xlive.dll. When I compile an XNA Game Studio project with the guide service, xlive.dll isn't loaded, while the latest games link xlive.dll. How do you make use of that redistributable?

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