# Changing D3D related settings after creation?

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Ok so heres what i want to know, and thanks to those who answer. How would i go about changing texture and font settings a runtime? would i have to destroy the current font/texture and then recreate it with the settings i want? im not sure if this applies much to sprites but fo fonts this is important. i want to do something like
SetFont("Arial", bold, italic, size);


thanks again.

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 Original post by ReeganHow would i go about changing texture and font settings a runtime? would i have to destroy the current font/texture and then recreate it with the settings i want?

You can create several fonts without problem, noo need to destroy and recreate, but yes, you have to create every font combination you need as a separate font object.

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