Sign in to follow this  

Animation in D3D9, C++

Recommended Posts

I would like to make a copy of an animated model rather than load it from file everytime. I wrote a function that copies a frame hierarchy using the CreateFrame and CreateMeshContainer functions in the hierarchy allocator, just like D3DXLoadMeshHierarchyFromX. It seems to work fine. How do i tell the animation controller to use the new hierarchy?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this