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yxrkt

Animation in D3D9, C++

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I would like to make a copy of an animated model rather than load it from file everytime. I wrote a function that copies a frame hierarchy using the CreateFrame and CreateMeshContainer functions in the hierarchy allocator, just like D3DXLoadMeshHierarchyFromX. It seems to work fine. How do i tell the animation controller to use the new hierarchy?

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D3DXFrameRegisterNamedMatrices( ... )

wow...it was sitting in front of me the whole 4 hours -_-

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